The Package Assets Window

The Package Assets window allows you to view and/or modify asset information and view and/or modify the asset itself without having to open the file explorer and having to browse to the directory where the asset is located. When creating/modifying packages, it gives you the ability to add and/or remove assets as well from the package itself.

The Package Assets Window

1. The List of Assets box shows you the assets, collections and groups contained in the package.

2. The Group Information Group Box becomes enabled when you select a group in the List of Assets box. It contains controls that shows you details about that group like the Name, Generator Type and Gender. If you are creating/modifying packages, it also gives the ability you to modify these parameters.

An example of an asset group selected in the List of Assets box.

Only Background Music, Background Sound, Musical Effects, Sound Effects, Character Images, Tilesets, Video Files and Generator Collections can have groups and the reason behind this is that an element in one of those collections can have multiple files spread across different directories.

Another example of an asset group showing its details on the Group Information section.

3. The File Information Group Box shows you information only after selecting an asset in the List of Assets box. The range of possible information shown in that section varies depending on the type of asset selected. (e.g. a generator part asset file will show 4 different fields while an audio file will only show 1 which is it’s file type.)

A Generator Part Asset showing its information on the File Information section.

The only field shared by all assets is the path to file and at the right side of the text box is the Open button which if clicked, will show an open prompt box asking you which program should be used to open the asset file. This allows you to directly edit the asset without having to open the file explorer and having to browse to the directory where the file is contained.

An Audio Asset selected in the List of Assets box.

4. The Add Group button allows you to add a group that contains multiple asset files which normally are related to each other or is a part of a whole element (like in a Generator Part). After clicking the button, an Add Group dialogue box will appear asking you what type of Group to add and the name of the group (and the gender if adding a Generator Part.)

Please note that only Background Music, Background Sound, Musical Effects, Sound Effects, Character Images, Tilesets, Video Files and Generator Collections can have groups.

5. The Add File(s) button allows you to add the an asset or multiple assets in a collection or in a group. Please note that you cannot add an asset file directly to certain collectons like Background Music, Tilesets, Generator Parts, etc. You will need to create a group first, select it and click the Add File(s) button.

After clicking the button, the open file dialog box will appear. The dialog box allows you to select multiple assets at the same time as well. After importing the asset(s), the Package Manager will try to automatically fill in the information about the asset by parsing its filename.

For example, you imported a generator part file and its name already follows the generator part naming conventaion, the package manager will automatically figure out the generator asset file’s type, high order, low order and colour.

After importing the Generator Parts Assets, the Package Manager automatically filled in the assets information by parsing the filenames of the files.

6. The Remove Group removes the group you have selected in the List of Assets box.

7. The Remove File removes the asset you have selected in the List of Assets box. 

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