The Auto Search Feature

One of the awesome features of the program is it can automatically detect assets in a directory as well as know what kind of asset they are. However, you will need to organize your package assets in a certain way.

The assets must be organized in the following directory structure:

1. Background Music

All background music must be placed under this directory. Supported file formats are *.ogg and *.m4a. We recommend that you convert your audio to both of the supported formats for full cross-platform support.

NOTE: Audio files that has similar content but different format must share the same file name.

2. Background Sound

All background sound must be placed under this directory. Supported file formats are *.ogg and *.m4a. We recommend that you convert your audio to both of the supported formats for full cross-platform support.

NOTE: Audio files that has similar content but different format must share the same file name.

3. Musical Effects

All musical effects must be placed under this directory. Supported file formats are *.ogg and *.m4a. We recommend that you convert your audio to both of the supported formats for full cross-platform support.

NOTE: Audio files that has similar content but different format must share the same file name.

4. Sound Effects

All sound effects must be placed under this directory. Supported file formats are *.ogg and *.m4a. We recommend that you convert your audio to both of the supported formats for full cross-platform support.

NOTE: Audio files that has similar content but different format must share the same file name.

5. Data

In-game data storage files must be placed in here. *.json is the only supported file format.

6. Generator Parts

All Generator Parts must be placed in this folder. There is a separate article explaining the directory structure and the naming convention of the generator parts which can be viewed by clicking this link.

7. Animation Sprite Sheet

All Animation Sprite Sheets must be placed in this folder. *.png is the only supported file format

8. Battle Background Floor

All Battle Background Floor Image must be placed in this folder. *.png is the only supported file format.

9. Battle Background Ceiling Image

All Battle Background Ceiling Image must be placed in this folder. *.png is the only supported file format.

10. Parallaxes

All Parallaxes must be placed in this directory. *.png is the only supported file format.

11. Pictures

All custom images must be placed in this folder. *.png is the only supported file format.

12. System Images

All System Images must be placed in this folder. *.png is the only supported file format.

An example of a system image.

13. Tilesets

All Tilesets must be placed in this folder. The tileset itself must be in *.png file format. *.txt file also supported. The purpose of the text files are currently unknown but it seems to be for localization.

Tileset Naming Convention

You can append the tileset type at the end of the tileset’s name. This tells the package manager what type of tileset it is. (e.g SciFi_A4.png, Desert_C.png, etc.) The following are the only tileset types supported: A1, A2, A3, A4, A5, B, C, D and E.

14. Title Background

All Title Background images must be placed in this folder. *.png is the only supported file format.

15. Title Window Border Design

All Title Window Border Design images must be placed in this folder. *.png is the only supported file format.

16. Plugins

All In-Game Plugins must be placed in this folder. *.js is the only supported file format.

17. Video Files

All Video Files must be placed in this folder. Supported file formats are *.mp4 and *.webm. We recommend that you convert your video to both of the supported formats for full cross-platform support.

NOTE: Video files that has similar content but different format must share the same name.

18. Character Images

All Character related images must be in *.png format and must be placed in their designated character folders. Each of the character directories serves different purposes.

The Characters directory is for the Top View sprite sheet of the character.

A Top View Sprite Sheet.
The circled sprites uses the images found under the characters directory.

The Enemies directory is for the Enemy sprite shown during a front-view battle.

An enemy sprite.
The enemy sprite in the enemies directory shown during a front view battle.

The Faces directory is for the Face image shown in the in-game menu and in dialogues.

A face sprite.
A face sprite under the faces directory used in a dialogue.
The in-game menu uses the sprites inside the faces directory.

The SV_Actors directory is for the Side View Sprite Sheet of the character shown during a SV battle.

A Side View Sprite Sheet.
The circled sprites uses the images under the sv_actors directory.

The SV_Enemies directory is for the Side View Sprite of the character shown during a SV battle.

An Enemy Side View sprite.
The circled sprites uses the images under the sv_enemies directory.

If you want the package manager to group certain character images together, the images must share similar name or must adhere to the following naming convention “%s_%d.png” where %s is the name shared by all images grouped together and %d being the index of the image in the group. (e.g. Actor1_1.png)

The package manager will automatically group all these assets together under the Actor3 group as all of them follows the characters naming convention.

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